How I Optimized High-Poly Quixel Trees for 40+ FPS on Integrated Graphics

How I Optimized High-Poly Quixel Trees for 40+ FPS on Integrated Graphics





Many developers ask how I manage to get decent frame rates in Unreal Engine 5 using a Ryzen 5 5500U. The secret isn't just lowering settings—it's in the Asset Optimization.

In my latest stylized pack, I followed these 3 steps to ensure the best performance:

  1. Custom LODs: Instead of using Auto-LOD, I manually created 4 levels of detail. LOD 3 is almost 80% lower in triangle count but looks identical from a distance.

  2. Texture Channel Packing: I packed Mask, Roughness, and AO into a single texture map. This reduces memory calls by 3x!

  3. Shader Complexity: I removed unnecessary nodes from the Master Material to keep the "Shader Complexity" in the Green zone.

Check the comparison below:

  • Standard Asset: 12 FPS (Stuttering)

  • OptiDev Optimized Asset: 42 FPS (Smooth Gameplay)

You can download the full optimized project files and assets from my Home Page.

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