How I Optimized High-Poly Quixel Trees for 40+ FPS on Integrated Graphics
Many developers ask how I manage to get decent frame rates in Unreal Engine 5 using a Ryzen 5 5500U. The secret isn't just lowering settings—it's in the Asset Optimization.
In my latest stylized pack, I followed these 3 steps to ensure the best performance:
Custom LODs: Instead of using Auto-LOD, I manually created 4 levels of detail. LOD 3 is almost 80% lower in triangle count but looks identical from a distance.
Texture Channel Packing: I packed Mask, Roughness, and AO into a single texture map. This reduces memory calls by 3x!
Shader Complexity: I removed unnecessary nodes from the Master Material to keep the "Shader Complexity" in the Green zone.
Check the comparison below:
Standard Asset: 12 FPS (Stuttering)
OptiDev Optimized Asset: 42 FPS (Smooth Gameplay)
You can download the full optimized project files and assets from my Home Page.
